At the End of It All
- System: Traveller/Chthonian Stars
- Genre: Sci-Fi/Horror
About this game
Come experience a Lovecraftian sci-fi setting for the famous Traveller, by the award-winning team that brought you CthulhuTech.
Neptune – the last planet in our solar system, far away from the comfort of the inner planets. Nothing more than a glorified diamond mine hidden from the winds of the surface. However, something stirs in the storms and the colonists in Salacia have begun to live in dread of things lurking just beyond sight. As UWC Wardens, it's your job to investigate to see if its simply the paranoia that can come from isolation or if the horrific unknown is bearing down on Neptune.
Play with one of the creators!
Pre-generated characters will be provided after Gen Con. Please send me a private message to register for this game. I will take people on a first-come, first-served basis and update this page accordingly (including alternates).
Nick Vertodoulos is registered.
Shawn Connor is registered.
Sean Martin is registered.
Premise
Chtho•ni•an [thoh-nee-uhn] – adjective:
1. concerning, belong to, or inhabiting the underworld.
2. of or pertaining to the deities, spirits, and other beings dwelling under the earth.
It is a good time to be alive. The nations of the world still exist, but they have become more civilized. Countries resolve their disputes through the forum of the Unified World Council. Colonies of mutual cooperation exist throughout the solar system. We have stretched to the edge of our known world.
But, alas, it is not to be our time.
Something approaches, a thing on an orbit from far away. Seemingly a large shard of dark matter, this object is known in obscure prophecy as the Chthonian Star. It is a thing that has been traveling through the universe on its oblique trajectory for millions, if not billions, of years. It is a part of the natural cycle of things, on its eon-long orbit. Now, again, it is awakening things long thought lost or dead, things that have slumbered awaiting its return.
It begins slowly. Colonists begin to notice unusual things throughout the solar system. Then people begin to disappear. Then entire settlements. Ships go missing. However, it isn’t long before the unspeakable horrors that have awakened can no longer contain themselves. Moons thought dead such as Callisto come to life, producing alien ecosystems never before seen by man. Things stir in the distant Kuiper Belt. It is something that cannot be denied and people change their lives knowing that there are dangerous and terrifying things in the dark.
Such phenomena naturally become something of intense interest to the powers that be. Mighty corporations marshal their resources to send teams to figure out how such things might be harnessed for profit. The Unified World Council sends out special teams of sanctioned Wardens, whose job it is to ascertain the new threats to human life, to learn everything they can about them, and fight them wherever they are found.
There are also those who believe the murmurs of madmen, who have listened to the occultists who point to forbidden books and forgotten prophecy. They are the ones who believe that humanity is a young race and there are much older and darker things in the universe, so-called deities and their minions who care nothing for the children of men. They confront the horror that is looming, looking to the past, trying desperately to make the world understand in the present.
It is true. These are the end times. The Old Ones are waking up and what we thought was our solar system is making itself home for its returning masters. The monstrous races that serve them are coming back out to help prepare the way. Humanity is as many always thought – temporary stewards of this part of the galaxy at best, parasites at worst.
All this from the influence of a body that is still millions of miles away. As the Chthonian Star marches ever onward, things are only going to get worse. Who knows what will happen when it is finally here?
Style of play
A game for Warden characters, mixing roleplaying and investigation, with some combat.
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What kind of experience with Traveller would someone need to have? I have never played or touched a book of it, but the core is in the mail.
This is a teaching game, as is any game I run. You won't have to know a thing about Traveller to play in one of my demos. :)
Thanks again Matt for running a great adventure. This gave me a good look at what Chthonian Stars is all about. I like the sc-fi horror feel to it. Your GMing was once again very entertaining and provided good details about the environments and characters we met. I highly recommend to anyone else interested in this setting to try one of your sessions.
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